Animate & Create

VR/AR Development

Immersive builds for headsets and phones: VR product demos, AR try-on and placement, and training simulations for Quest, Vision Pro, ARKit and ARCore.

What you get

An experience designed for the device with comfort and session length planned in, optimised 3D assets that hold frame rate on mobile-class hardware, deployment guidance for the Meta and Apple pipelines, and analytics on where people look and how long they stay.

How we scope it

VR and AR work is quoted by interaction count, target devices and asset complexity, starting from a short concept build.